A secret superpower academy · ages 6–9

The secret superpowers to understand people

Poweroo turns emotional intelligence into a secret-agent adventure. Your child steps into worlds that train real powers: calming down, understanding what they feel, connecting — and standing firm when something’s off.

Why Poweroo

The world tries to trick them. Let’s give them superpowers.

Read people

They learn to notice how someone really feels and respond with care.

Protect themselves

They spot when something’s off and learn to say “no” bravely — an inoculation against manipulation.

Connect and lead

They listen, include others and make people feel good.

The Territory catalog

Six worlds. Each one, a concrete pain.

Modular and à la carte: you pick the Territory your kid needs now, one at a time, no fixed order. Each one is 12 weeks with its own story, real-life missions and practice.

The Train

“Every morning and every task is a battle”

Habits & discipline · Self-management (CASEL)

The Volcano

“Explodes at everything, can’t take a no”

Tantrums & anger · Self-management (CASEL)

The Observatory

“Can’t say what’s wrong or put a name to it”

Emotions · Self-awareness (CASEL)

The Lighthouse

“Gets overwhelmed and can’t calm down”

Anxiety & calm · Self-management (CASEL)

The WorkshopNEW

“Beats themselves up, says they’re dumb, won’t dare try”

Self-esteem · Self-awareness (CASEL)

People Powers

“Struggles to make friends or really listen”

Friends & communication · Relationships (CASEL)

🗺️ On the map: Fears, Resilience and more

Explore the Territories →
How it works

Each Territory: 12 weeks, 3 steps, real science

1

Discover

A story where the child sees the situation in someone else before working on it: empathize, recognize, name it. First outside, then inside.

2

Detective

A practice game: sort, compare, tell apart. The skill is trained by dragging, deciding and uncovering each week’s secret.

3

Train

A decision in a real scene and a micro-mission taken into the real world. The skill leaves the screen.

How it works →
The games vertical

Seven games. Five minutes. One skill each.

Standalone, replayable mini-games with difficulty that adapts by itself — no lives, no game over. Some link to specific weeks of the Territories.

Everything is earned in Lumis — Poweroo’s single currency
🌟

Lumika’s Halo

Follow the halo without biting the distractions.

Focus · attention

Sparks & Shadows

Pick fast what helps; let what hinders pass.

Discrimination · impulse
🌬️

Nimbo’s Breath

Breathe with the cloud to guide it home.

Breathing · calm
🥁

The Forest Drum

Keep the rhythm and wait your turn.

Rhythm · self-control
☁️

Nimbo’s Sky

Sort the clouds of the emotional sky.

Emotions · sorting
🏔️

The Mountain Lights

Light the mountain by remembering the sequence.

Memory · sequences
📣

The Good Coach Voice

Drag each voice to its basket and build the line that helps. With Lumika’s tutorial.

Self-esteem · inner voice — linked to the Workshop (W7)
📸
VERY SOON
SHOT-05 · coach baskets
The Good Coach Voice: dragging a speech bubble to its basket
📸
VERY SOON
SHOT-06 · Lumika tutorial
Lumika explaining with the ghost hand
📸
VERY SOON
SHOT-07 · vertical game
The Halo (or another) mid-game
Inside Poweroo

This is what it looks like inside

📸
VERY SOON
SHOT-01 · Workshop map
The Workshop’s 12-week map with the side compass
📸
VERY SOON
SHOT-02 · story scene
Pico, Viruta and Lumika in a story scene (stained-glass art)
📸
VERY SOON
SHOT-03 · Voice Meter
The meter with the Grump’s and the Coach’s bars
📸
VERY SOON
SHOT-04 · Fact Shelf
The shelf with a few saved facts
📸
VERY SOON
SHOT-08 · pro dashboard
The pro dashboard with weekly progress and weather report
📸
VERY SOON
SHOT-09 · storybook kids
Weekly practice with the kids’ faces reacting (storybook art)

📷 Real app screenshots — no mockups, no retouching. Very soon here.

For the grown-up

See how they grow — with honest data

The dashboard turns play into useful tracking: what each child practices, at what real pace and where they need a hand.

  • Weekly progress
  • GAS goals
  • Weather report
See the dashboard →
📊 Progress · Agent Lucía
The Observatory · Wk 8/12
Weekly progress 67%
Missions completed per week
GAS goal
Target: name emotions unaided
+1
Above expected
Weather report · last 10 days
☀️🌤️🌧️🌩️🌤️☀️☀️🌤️🌈☀️
How we build

Four rules we don’t negotiate

Actionables, not intentions

Every week leaves something the kid does: a technique, a mission, a habit. Never just a good intention.

The 11 p.m. test

Every Territory is born from what a worried parent would google at eleven at night. Real pains, not abstract virtues.

“No” is part of the brand

We teach kids to resist manipulation — never to use it. No persuasion tricks. And our gamification doesn’t manipulate either: no shame streaks, no dark patterns.

Evidence per Territory

Each module stands on its own scientific base (CBT, Neff’s self-compassion, gradual exposure, prebunking…) — and where the evidence is weak, we say so.

Seriously grounded

Fun on the outside, science on the inside

Poweroo builds on the CASEL competencies —the social-emotional learning standard—, on measurable GAS goals (−2…+2) and on the science of “prebunking” or inoculation (Cambridge, Google Jigsaw), which teaches kids to recognize manipulation before falling for it. We don’t promise miracles: we offer practice, a shared language and habits that grow with the child.

🎯 5 CASEL competencies
📏 GAS goals (−2…+2)
🛡️ Inoculation / prebunking
🌍 4 languages · no ads
Two doors

How do you come in?

For professionals

Reinforce your work between sessions

Therapists, psychologists and counselors use Poweroo as a support toolkit, with GAS goals and tracking in the dashboard.

See the dashboard →
For families

Five to ten minutes a day

No downloads, four languages, à la carte. Each week leaves a layer to practice together at home.

Get started →
Founder program

The beta is open — we’re looking for allies

Early access

Be there before anyone else, with founder terms that stay with you.

Shape the product

Your feedback goes straight into the roadmap. We’re building this with you.

Direct line

You talk to the team, not a form. We reply within 24–48 h.

Start the adventure

Pick your door and come in.